Objectives and competences
• Knowledge and ability to perform the concept product design process independently, from hands-free sketch to realistic rendering in a virtual environment
• Understanding the importance of virtual rendering and tracking user needs
• Ability to critically evaluate the quality of realistic rendering
• Ability to define boundary conditions of virtual presentation
• Ability to choose the most appropriate virtual product rendering process for a given task
Content (Syllabus outline)
Lectures:
Some basic characteristics of reverse engineering are presented, showing the possibilities of this technology to create exact copies or to produce variant solutions of the existing products. A particular emphasis is given to application of this technology in searching for optimal design solutions in terms of aesthetics and ergonomics.
Students learn about the purpose of conversion of physical models into virtual computer numerical models. The reverse engineering connection with CAD/CAM/CAE techniques and rapid prototyping technology is discussed. The students become aware of all the main phases of the reverse engineering, starting with 3D digitization of physical model and digital data processing leading to generation of surface and solid CAD model, its possible adaptation and creation of technical documentation.
Lab work and seminar:
In lab work, the students become acquainted with 3D digitization of physical models and processing of digitized data. In seminar each student has to conduct a seminar work using data obtained in the lab to create variant design solution of a product and corresponding technical documentation.
Learning and teaching methods
• frontal lectures,
• practical work at lab work
• preparation and public presentation of the project,
• discussion.
Intended learning outcomes - knowledge and understanding
• independently present the concept of a new product with hands-free sketches and a virtual presentation
• explain and justify the choice of virtual rendering process in the specific case
• critically evaluate the quality of a virtual product presentation
• determine the key boundary conditions of the virtual presentation
Intended learning outcomes - transferable/key skills and other attributes
• team work
• computer visual presentation skills
• identification of the main caracteristics of design problem
• organisation and project management skills
Readings
Obvezni / Compulsory:
Ulbin, M. (2024). 3D modeliranje: napredne tehnike in aplikacije v računalniško podprtem modeliranju. Univerza v Mariboru, Univerzitetna založba. https://press.um.si/index.php/ump/catalog/book/7fs24
Messler, R. W. (2014). Reverse engineering: mechanisms, structures, systems, and materials (str. XV, 426). McGraw-Hill Education. https://plus.cobiss.net/cobiss/si/sl/bib/ukm/37374213
Priporočljivi / Recommended:
Wang, W. (2011). Reverse engineering: technology of reinvention (str. XVII, 331). CRC Press. https://plus.cobiss.net/cobiss/si/sl/bib/ctk/34630405
Dolšak, B., & Novak, M. (2008). Računalniško modeliranje proizvodov: gradivo za predavanja (2. izd., str. V, 141). Fakulteta za strojništvo. https://plus.cobiss.net/cobiss/si/sl/bib/ktfmb/60087297
Prerequisits
Prerequisite for inclusion in the work:
Basic knowledge of computer aided design tools
Conditions for fulfilling study obligations:
Completed compulsory tasks at the lab work.
Project must be submitted at least one week before examination date - prerequisite for the theoretic exam!
Additional information on implementation and assessment Written exam, project and laboratory work must be assessed positive for the overall positive grade.
Note:
A student may replace the written exam with midterm exams.