Objectives and competences
The objective of this course is to acquaint students with preparation and use of interactive web multimedia content and evaluate them appropriately.
Content (Syllabus outline)
• Introduction: Learning fundamental concepts for exploring multimedia content, the difference between augmented, virtual and reality. Overview of existing applications for their usage and development.
• Preparation of multimedia content for web applications: combining and relating interactive audio-visual content.
• VRML/ X3D – Virtual Reality Modelling Language /eXtensible 3D Language .
• Exploring production phases of 360° video related to virtual reality.
• Photogrammetry and creating 3D models.
• Interactive presentation software to engage the audience.
• Qualitative and quantitative evaluation of web multimedia content.
Learning and teaching methods
• lectures,
• lab work,
• project.
Intended learning outcomes - knowledge and understanding
On completion of this course, the student will be able to
• develop actual plans for interactive web multimedia content,
• design, use and evaluate interactive web multimedia virtual environments,
• develop virtual, augmented and mixed reality applications,
• with synthesis of knowledge to select appropriate web multimedia content.
Intended learning outcomes - transferable/key skills and other attributes
• Communication skills: manner of expression at written examination and individual essays, oral manner of expression during seminars.
• Use of information technology: use of advanced tools for development of interactive multimedia virtual worlds.
• Problem solving: design and development of an individual product in the project.
Readings
• G. Klajnšek in B. Žalik: Standard VRML, Univerza v Mariboru, Fakulteta za elektrotehniko, računalništvo in informatiko, Maribor, 2002.
• D. Brutzman in L. Daly: X3D: Extensible 3D Graphics for Web Authors, Morgan Kaufman/Elsevier, San Francisco, 2007.
• Zachary, B. H. Virtual Reality : Advances in Research and Applications, Hauppauge, New York, 2016.
• R. Hughes, Augmented Reality : Developments, Technologies and Applications, Nova publishers, New York, 2014.
• Wohl, M. The 360° Video Handbook: A step-by step guide to creating video for virtual reality, 2017.