Objectives and competences
The objective of this course is to acquaint students with preparation and use of interactive web multimedia content and evaluate them appropriately.
Content (Syllabus outline)
• Introduction: Learning fundamental concepts for exploring multimedia content, the difference between augmented, virtual and reality. Overview of existing applications for their usage and development.
• Preparation of multimedia content for web applications: combining and relating interactive audio-visual content.
• VRML/ X3D – Virtual Reality Modelling Language /eXtensible 3D Language .
• Exploring production phases of 360° video related to virtual reality.
• Photogrammetry and creating 3D models.
• Interactive presentation software to engage the audience.
• Qualitative and quantitative evaluation of web multimedia content.
Learning and teaching methods
• lectures,
• lab work,
• project.
Intended learning outcomes - knowledge and understanding
• develop actual plans for interactive web multimedia content
• design, use and evaluate interactive web multimedia virtual environments
• develop virtual, augmented and mixed reality applications
• with synthesis of knowledge to select appropriate web multimedia content
Intended learning outcomes - transferable/key skills and other attributes
• Communication skills: manner of expression at written examination and individual essays, oral manner of expression during seminars.
• Use of information technology: use of advanced tools for development of interactive multimedia virtual worlds.
• Problem solving: design and development of an individual product in the project
Readings
• Vaughan, T. (1992). Multimedia: making it work (p. XXI, 477, 66). Osborne McGraw-Hill.
• Creating augmented and virtual realities: theory and practice for next-generation spatial computing (1st ed., p. XXVI, 340). (2019). O’Reilly Media.