SLO | EN

Objectives and competences

The objective of this course is to acquaint students with preparation and use of interactive web multimedia content and evaluate them appropriately.

Content (Syllabus outline)

• Introduction: Learning fundamental concepts for exploring multimedia content, the difference between augmented, virtual and reality. Overview of existing applications for their usage and development. • Preparation of multimedia content for web applications: combining and relating interactive audio-visual content. • VRML/ X3D – Virtual Reality Modelling Language /eXtensible 3D Language . • Exploring production phases of 360° video related to virtual reality. • Photogrammetry and creating 3D models. • Interactive presentation software to engage the audience. • Qualitative and quantitative evaluation of web multimedia content.

Learning and teaching methods

• lectures, • lab work, • project.

Intended learning outcomes - knowledge and understanding

On completion of this course, the student will be able to • develop actual plans for interactive web multimedia content, • design, use and evaluate interactive web multimedia virtual environments, • develop virtual, augmented and mixed reality applications, • with synthesis of knowledge to select appropriate web multimedia content.

Intended learning outcomes - transferable/key skills and other attributes

• Communication skills: manner of expression at written examination and individual essays, oral manner of expression during seminars. • Use of information technology: use of advanced tools for development of interactive multimedia virtual worlds. • Problem solving: design and development of an individual product in the project.

Readings

• G. Klajnšek in B. Žalik: Standard VRML, Univerza v Mariboru, Fakulteta za elektrotehniko, računalništvo in informatiko, Maribor, 2002. • D. Brutzman in L. Daly: X3D: Extensible 3D Graphics for Web Authors, Morgan Kaufman/Elsevier, San Francisco, 2007. • Zachary, B. H. Virtual Reality : Advances in Research and Applications, Hauppauge, New York, 2016. • R. Hughes, Augmented Reality : Developments, Technologies and Applications, Nova publishers, New York, 2014. • Wohl, M. The 360° Video Handbook: A step-by step guide to creating video for virtual reality, 2017.

Prerequisits

None.

  • doc. dr. SIMON KOLMANIČ, univ. dipl. inž. rač. in inf.

  • Written examination: 40
  • Computer skills: 35
  • Practical assignment: 15
  • Coursework: 10

  • : 30
  • : 45
  • : 105

  • Slovenian
  • Slovenian

  • MEDIA COMMUNICATIONS - 1st