Objectives and competences
Student is going to:
• Understand the basic concepts related to education
• Know the factors of personality development
• Understand learning motivation
• Know learning principles
• Know the teaching aids and tools
• Understand basics of preparing knowledge tests
• Understand how gamification can increase learner engagement in the learning process
Intended learning outcomes - knowledge and understanding
After successful completion of the course the student will be able to:
• list the factors of personality development
• state the elements of successful learning
• distinguish between internal and external motivation for learning
• describe the principles of learning
• list and describe the elements of the course syllabus and the elements of the curriculum
• list teaching aids
• compose a test of knowledge
• compile a scoreboard for knowledge assessment
Readings
1. Jereb, E. (2023). Izobraževanje v prihodnosti: pametno izobraževanje = Education in the future. V Transformacija kadrovskega managementa (str. 75–95). Univerza v Mariboru, Univerzitetna založba.
2. Jereb, J. (1998). Teoretične osnove izobraževanja: skripta (str. 156). Moderna organizacija.
3. Jereb, E., & Urh, M. (2016). Množični odprti spletni tečaji kot možnost izobraževanja = Massive open online courses as educational opportunity. 324–334.
4. Urh, M., & Jereb, E. (2013). Learning habits in higher education. 350–355
5. Tune, J. D., Sturek, M., & Basile, D. P. (2013). Flipped classroom model improves graduate student performance in cardiovascular, respiratory, and renal physiology [Journal Article]. Advances in Physiology Education, 37(4), 316–320. https://doi.org/10.1152/advan.00091.2013
6. Filsecker, M., & Hickey, D. T. (2014). A multilevel analysis of the effects of external rewards on elementary students’ motivation, engagement and learning in an educational game [Journal Article]. Computers and Education, 75, 136–148. https://doi.org/10.1016/j.compedu.2014.02.008