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Objectives and competences

Student is going to: • Understand the basic concepts related to education • Know the factors of personality development • Understand learning motivation • Know learning principles • Know the teaching aids and tools • Understand basics of preparing knowledge tests • Understand how gamification can increase learner engagement in the learning process

Content (Syllabus outline)

1. Basic concepts in the field of education 2. Learning 3. Learning motivation 4. Curriculum 5. Course syllabus 6. Learning principles 7. Forms of learning 8. Teaching methods 9. Teaching materials and accessories 10. Tests 11. Assessment 12. Gamification in education

Learning and teaching methods

• Lectures • Tutorial • Solving e-tasks

Intended learning outcomes - knowledge and understanding

After successful completion of the course the student will be able to: • list the factors of personality development • state the elements of successful learning • distinguish between internal and external motivation for learning • describe the principles of learning • list and describe the elements of the course syllabus and the elements of the curriculum • list teaching aids • compose a test of knowledge • compile a scoreboard for knowledge assessment

Readings

1. Jereb, E. (2023). Izobraževanje v prihodnosti: pametno izobraževanje = Education in the future. V Transformacija kadrovskega managementa (str. 75–95). Univerza v Mariboru, Univerzitetna založba. 2. Jereb, J. (1998). Teoretične osnove izobraževanja: skripta (str. 156). Moderna organizacija. 3. Jereb, E., & Urh, M. (2016). Množični odprti spletni tečaji kot možnost izobraževanja = Massive open online courses as educational opportunity. 324–334. 4. Urh, M., & Jereb, E. (2013). Learning habits in higher education. 350–355 5. Tune, J. D., Sturek, M., & Basile, D. P. (2013). Flipped classroom model improves graduate student performance in cardiovascular, respiratory, and renal physiology [Journal Article]. Advances in Physiology Education, 37(4), 316–320. https://doi.org/10.1152/advan.00091.2013 6. Filsecker, M., & Hickey, D. T. (2014). A multilevel analysis of the effects of external rewards on elementary students’ motivation, engagement and learning in an educational game [Journal Article]. Computers and Education, 75, 136–148. https://doi.org/10.1016/j.compedu.2014.02.008

Prerequisits

No prerequisites.

  • red. prof. dr. EVA JEREB

  • Written examination: 100

  • : 42
  • : 27
  • : 171

  • Slovenian
  • Slovenian

  • ORGANIZATION AND MANAGEMENT OF HUMAN RESOURCES AND EDUCATIONAL SYSTEMS - 2nd